Gold arrives automatically. Choose from 18 fighters, capture relays, and flank your rival across a larger valley.

The army

Eighteen units. You take five into each battle. Steel damage is blocked by armor, and Arc damage is blocked by shields, so mix your team.

Heroes

Pick one. Send your hero to any road, fire its ability, and watch it level up as it fights.

Towers

Each road has a stone pad by your keep. Build there, upgrade twice, or sell for half.

  • Bolt TowerA rapid-fire crossbow turret. Steel damage, hits fliers.
    70 → 110 → 150
  • Tesla CoilArc lightning that chains between enemies. Hits fliers.
    90 → 130 → 170
  • MortarLobs heavy shells for splash damage. Ground only.
    100 → 140 → 180
  • BarracksSends out guard bots that block the road.
    80 → 120 → 160

Powers

Take two into battle. They fire on the road you have selected.

  • Sky AnvilA giant anvil crashes onto the enemy front line.
    40s
  • ReinforcementsTwo militia bots drop in to fight for 25 seconds.
    25s
  • Freeze RayFreezes the enemy front line solid for 3 seconds.
    35s
  • OverdriveYour units in the lane move and attack 50% faster for 8 seconds.
    35s

How to play

  1. Draft. Both players secretly pick 5 units, a hero and 2 powers. Teams are revealed when the battle starts.
  2. Dig in. Your foundry supplies gold automatically and grows every 90 seconds. Build towers on the stone pads; spend your time commanding fighters.
  3. Send the army. Pick a road, then tap a unit. Units march, fight and siege on their own. Upgrade the ones that work.
  4. Capture and flank. Ground fighters capture each road’s relay. Forge boosts attack damage, Express speeds movement, and Sanctuary heals nearby allies. Heroes can cross to a neighboring road at the two marked crossroads: select the road and press F.
  5. Storm the keep. Knock down the tower on a road, then hit the keep behind it. At 8:00 it’s Overtime: double gold, and walls take extra damage.